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GRIPPY: A VR Grip Controller for Combating Sarcopenia in Elderly
Abstract
As the global population ages, sarcopenia—age-related muscle decline—demands innovative solutions. This paper introduces GRIPPY, a VR grip controller that transforms basic handgrip exercises into immersive, gamified tasks. By integrating sensor-based interaction and VR gameplay, older adults can strengthen grip while maintaining higher motivation. A preliminary test with three participants (ages 68–80) revealed key usability insights, underscoring GRIPPY’s potential for enhanced rehabilitation. Future work will refine its design and validate long-term efficacy.
